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Auro: Monster Bumping app for iPhone and iPad


4.2 ( 4592 ratings )
Games Role Playing Strategy
Developer: Dinofarm Games
1.99 USD
Current version: 3.5, last update: 1 year ago
First release : 10 Feb 2015
App size: 198.84 Mb

All bump. No grind.

Dinofarm Games - creators of 100 Rogues - are pleased to present the critically-acclaimed Auro: A Monster-Bumping Adventure.

TouchArcade ***** - "Auro is one of the rare games in this genre that should please both beginners and experts alike."

Pocket Tactics ***** - "It wants you to see how clever it is, and to show you how clever you are."

Auro introduces a whole new kind of gameplay: Bumping! Whats that? Why, its the strategic use of movement, magic spells, and straight-up bumping to kill monsters to gain points, and become a master Bumper!

Set in an original fantasy universe, guide the brash, spoiled Prince Auro through procedurally generated dungeons, with only a handful of tactical spells - and your wits - to protect you.

Face a variety of monsters, each with their own cool tactical abilities, and then when they least expect it - give em a healthy bump - STRAIGHT INTO THE DRINK!


FEATURES

• Procedurally generated maps meaning youll never face the same challenge twice
• PLAY MODE lets you build up your Rank over time, like an online matchmaking ladder!
• Deep, interesting, and balanced system of gameplay - you can get better at Auro for years
• Crazy emergent complexity! Youll constantly surprise yourself with whats possible
• Nine unique spells that are the result of years of careful balance and testing
• Quick, no-nonsense gameplay.
• 10 Tutorial levels to show you the basics, plus 10 unlockable advanced Tutorials
• Detailed stat-tracking on our RECORDS screen
• A whole cast of colorful and interesting monsters who will give you somethin to think about!
• The entire game is made up of vibrant, hand-made and fully animated pixel art
• An original thematic soundrack
• Designed from the ground up for use on touchscreens
• Comes with a tutorial, a web manual, a how-to-play gameplay video, and more ways to help you learn
• From Dinofarm Games, the creators of the hit dungeon-crawler 100 Rogues

Requires iOS7 or greater.

Learn more at www.auro-game.com !

Please come say hello at the Dinofarm Forums: http://www.dinofarmgames.com/forum/index.php
The official manual: http://auro-game.com/manual/
Dinofarm Games official site: http://www.dinofarmgames.com
Follow us on Facebook or Twitter at @DinofarmGames!
Like the music? Buy the soundtrack! https://dinofarmgames.bandcamp.com/

Pros and cons of Auro: Monster Bumping app for iPhone and iPad

Auro: Monster Bumping app good for

If Hoplite would be at home on the NES, this game belongs on the NeoGeo. The graphical bump comes with a tactical richness that made me miss my train stop, too.
I have played this game every day for the past 6 months, and Im still not bored of it. The gameplay is super interesting and rewarding, the art is great, difficulty ramps up perfectly. Love it love it love it.

Some bad moments

I was a big fan of the previous Dinofarm game 100 Rogues, so I signed up as a beta tester for this game several years ago. I’ve watched it go through countless iterations and have spent literally hundreds of hours playing it, and I can honestly say it’s one of the best games I’ve ever played. Most games these days are basically idiot proof; anyone can beat them if you just play for long enough, and you never actually have to develop any particular skills or strategies in order to excel. Auro is the exact opposite — it’s all about skills and strategies. And don’t be fooled by the bright colors and cute characters; beneath the hood this is one of the most fiendishly complex games ever devised. You’ll think longer and harder about each move in this game than you will while playing almost any other game. It also has some of the most appealing pixel art I’ve ever seen. You will never again in your life get so much value out of a $3 purchase than you will by buying this game.
A very clever game, very cute, and lots of developer support. Dont miss this unique and fun game!
When I found out this was made by the creators of 100 Rogues, I pounced on it. They have a great history of making minimalistic games for iOS that never seem dated. The replayability of their games is unrivaled. Going through the tutorial and playing a couple games I can already tell this is no exception. Auro is a fantastic strategy game with immense depth. The ever shifting level & spell layout makes for many hours of fun. The quirky artwork alone is worth the price of admission. Lovers of strategic, boardgames, or rogue like games need to pick this up with all haste.
I just finished playing the very well done tutorial and am very impressed with the depth and quality of strategic gameplay. I am excited to keep playing!
This is a really fun game. Intuitive but with layers upon layers of possibilities. Absolutely worth the price.
It’s clear this game was made with a lot of passion and love. Dinofarm Games poured tons of creativity into this, and they focused on depth and atmosphere while cutting out needless distractions. There are no game-interrupting cutscenes or unnecessary play concepts here, and I really like that. The game has a steep learning curve, and serious tactical consideration is necessary to win. Even the smallest monsters can be a challenge if they’re positioned an inconvenient space. The good news is that the levels and monster layouts are always randomized, and there’s no time limit for your turns. What’s more, the game is designed for self-competition, not completion. You can enjoy it at your own pace and learn from each situation. When I first played the tutorial, I was overwhelmed at the variety of moves and gameplay possibilities. Since I’m poor at thinking several moves ahead in games, I didn’t think I’d succeed. The more I played, though, the more evident the strategies became to me, and I was hooked. My only tiny suggestion is that the game offer an optional “slow mode” that better illustrates the attacks and their effects, instead of whizzing through them as it does. I understand what’s going on now, but at first it was difficult to recognize the effects of my actions, and what monsters were hitting me. I think it would help communicate and reinforce the game’s logic to new players.